![]() In spite of these improvements, the character models are still unfinished and will be significantly improved later in the game’s development.Some new animation systems are in place to ease twisting of the wrists and neck.The interaction framework now supports view-aware interaction axes. As is customary, balls and ears are still a little uncooperative.A handful of minor superficial improvements have been made to character models, especially boobs, eyes, butts, and bellies. Animations are still nowhere near final, but you should encounter significantly less jitter during interactions, and floppy bodies should now behave more predictably. Shaders have been updated and re-cached.As part of the IK/physics system overhaul, alll character physics and interactions have been cleaned up a little bit. Characters now initialize in a fraction of the time it used to take, resulting in faster load times.Performance optimization: Deprecated code and unused systems have been removed. In particular, the new character rendering system uses memory much more efficiently, and textures are properly disposed more reliably.Performance optimization: The character build sequence has been significantly streamlined. ![]() In addition to massively improving runtime performance, this also dramatically reduces the memory footprint of each character.Performance optimization: The character rendering system now uses a much more aggressive, intelligent culling system to avoid unnecessary animation calculations and redundant draw calls.Performance optimization: The game has been thoroughly swept for memory leaks and places where memory use can be reduced. Almost all functionality that previously relied on CPU pixel manipulation is now done via shaders on the GPU. Post processing now performs significantly faster.Performance optimization: Every line of code (67119, for those keeping track at home) has been swept for general performance optimizations, like instantiation reduction, runtime string manipulation reduction, unnecessary/uncached GetComponent calls, unnecessary vector magnitude calculations, etc.Performance optimization: The entire character texture system has been refactored to take advantage of some clever RenderTexture manipulation. The amount of physics/IK-related jitter should be tremendously reduced.Performance optimization: Most post-processing effects have been moved to Unity’s experimental new post-processing stack. As a result, everything runs MUCH smoother, and much more predictably. The game should now run at significantly higher framerates on all machines, especially in circumstances where multiple subjects are loaded simultaneously.Performance optimization: The physics and IK systems have been refactored, taking advantage of Unity’s new-ish script execution ordering. – The “Test Subject Emotes” option is now working as expected, disabling the (buggy, annoying, and unfinished) test subject dialogue bubbles.Ī massive amount of performance optimization has been done. – The laggy frame skipper can now be tweaked, and the system has been adjusted to prevent the “smear stutter” bug. Please note that when Vsync is disabled, the game will as much CPU/GPU processing power as it possibly can, which is probably unwise for laptops with battery concerns, or if you don’t want a furry porn game hogging 100% of your hardware. ![]() – Vsync can now be toggled, and is on by default. Please note that while it’s possible to INCREASE the size of the pool at runtime (make decals last longer, which is worse for performance), reducing the size of the pool (for better performance) requires a game restart, for now. – The size of the cum decal pool is now adjustable, allowing cum decals to stay in the world longer. – The tutorial drone can now be disabled in options – Camera shake / cam follow effects are now adjustable – Player orgasm/pleasure effects are now togglable (and the ridiculous camera zoom bug is fixed) – The lower range on bloom has been reduced and improved – Several additional options have been added to the Graphics and Options settings: – Some scaling/physics issues for butts and bellies have been fixed. – Equipping the cock ring no longer throws an unhandled exception, but it is temporarily only possible to equip it by dropping it on the penis (not the shaft). If you get a warning/error about TriLib failing to load DAE files, please send me your output_log.txt file! TriLib has been updated, and the relevant code has been laced with some exception handlers to try to help me find the bug. – The primary purpose of this build is to try to track down the TriLib / DAE loading bug that is preventing the game from running for some (but not all) users on all operating systems.
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